AIRE
How to guide people in Mixed Reality
We created AIRE to make large-scale urban projects tangible through immersive extended reality. By using AR headsets, people can walk through future cityscapes, housing models, or redesigned public spaces at full scale and give direct feedback. Interactive elements such as benches, trees, and even swings can be placed or rearranged with simple gestures, making planning scenarios both playful and concrete. To guide visitors, we developed Feli, a shimmering companion that leads through the experience and will evolve into a versatile AI-based chatbot. Built on a GIS model and integrated into Unity, AIRE combines high visual realism with technical innovation and will soon expand towards standalone XR headsets and collaborative multi-user experiences.

We began by experimenting with the Mixed Reality headset to explore which effects and interactions feel most convincing and immersive. This hands-on exploration allowed us to identify core elements that create presence and engagement in MR environments. Building on these insights, we developed scenarios specifically relevant to urban planning, focusing on how immersive tools can enhance decision-making and spatial understanding. The process culminated in a first prototype, created with Unity and tested on the Meta Quest Pro, demonstrating the potential of MR in shaping future city planning practices. The scenarios included where an intro/historical, an apartment situation, a facade selector and a park situation where one could create his own park.

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2023
iart
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